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Restoria Mods ([personal profile] restoriamods) wrote2021-01-17 12:07 pm

LOCATIONS

LOCATIONS


No matter the distance, locations are accessible to Travelers via conveniently located Travel Ports, which run on a schedule similar to a bus stop. Just wait for a portal to open and step inside to the other side! Fares will be billed each sun cycle, unless or until the purchase of a Port Pass from the Travelers' Shop.

The exception is the Lost City Ruins, which are off-limits to Travelers unless by special permission (such as a Quest). Travel Ports to the Lost City are non-functional.





Greenhouse of Unity



Greenhouse of Unity



CONSERVATORY
HALL OF COMMUNION



The shrine and magical center of Restorian civilization is the Greenhouse of Unity, which occupies the central region of the Twilight Strip. The Greenhouse itself is a mix of solid stone and flourishing nature, plants just as prevalent as the rock and ancient wood it is built from and into. The highest point of the Greenhouse is the immensely grand Tree of Harmony, around which stands the Auratorium, where the Sentinels practice the powerful magic that binds the layers of the multiverse.

The Tree is so large that it is visible even from a great distance away. To help maintain the mystical power of the Tree, Sentinels have embedded precious stones and gems all over the compound. These stones feed the Tree and keep it strong and healthy, but must be replaced once their magic has been used. Currently, members of both Cloud and Stone are working together to create synthetic stones that can be refilled with magic and reused, but they have not perfected them yet.

Sentinels live on site in their own personal quarters spread throughout the complex, but much of the Greenhouse is open to everyone. The Sentinels do not limit access to most areas, but the Auratorium is limited to Sentinels only, outside of special occasions and important mission quests. The rest of the Greenhouse, from the Conservatory, to the Grand Hall of Communion, to the Hall of Travelers and the Traveler's Shop, are all open to any Traveler (both new arrivals and old) at any time.

Conservatory
A place of reflection and contemplation, full of plants the Sentinels have collected to preserve from regions of Restoria where Merging might cause them to become extinct - as well as new additions from other worlds. It is a very spiritual place, full of life and magic. For plants that require a lot of sunlight, artificial lamps are in place to keep them healthy. Travelers who are aching for a sunny day at home might enjoy spending time here.

The Grand Hall of Communion
The Grand Hall is meant to be a place of togetherness and revelry. It is large enough to hold grand parties, holiday celebrations, and to encourage communing and bonding among the Houses.



Hall of Travelers



Hall of Travelers




Spacious and open, with tables and cabinets at the far end, the Hall of Travelers is meant as a way house for the Travelers brought to Restoria. There are plants all over, just as with the rest of the Greenhouse, which form a clearly marked path to all of the important areas Travelers may be interested in. The path even passes by the Traveler's Shop, which is built right into the hall. Travelers will notice the shelves and counters full of items for purchase, and eventually, private housing arrangements can be made here. A short flight of stairs leads up to a loft with a small library filled with books borrowed from the catalogs of Stone and Cloud (you'll notice far more of the books originate from Cloud).

Anyone who insists on returning home immediately will be escorted back to the Auratorium to be returned to their universe. Note that violence within the Greenhouse of Unity is banned, and will be met with serious repercussions - perhaps even a one-way ticket back home.



Travelers' Dormitory



Travelers' Dormitory



ROOM
LOBBY
COMMONS




Nestled among the massive roots of the Tree of Harmony and connected to the Hall of Travelers via stone bridge is the Travelers' Dormitory, where those newly arrived to Restoria will spend their first month (or longer, if desired). Once a place of study and residence for the many Sentinels of Restoria, now that their numbers have dwindled, most of the rooms have been repurposed for Travelers to use. In some structures, dust and signs of disuse still linger. The atmosphere is ascetic, but full of the sights, sounds, and scents of nature: running water, birdsong, and the gentle twilight sun filtering through the twisted roots of the great tree. Those who are sensitive to magic will feel energized by this place, especially upon touching any of the glittering gemstones that decorate both the wood and stone features of the area.

Rooms are shared by two Travelers, who will be randomly assigned to live together. The rooms themselves are small and basic, fashioned almost entirely of natural materials. For Travelers who need their space, there are plenty of common areas where one can freely relax, take their meals, and enjoy a small library of books and board games. Each grouping of rooms also features a common kitchen. Although the buildings that make up the Dormitory look separate, all are interconnected through a series of staircases and pathways, some of which are carved into stone or entwined with the roots of the Tree.

At the highest point of dormitory structure is the cafeteria, where vegetarian meals are served at regular intervals. Orientations and lessons on the history and culture of Restoria are also sometimes held here. There is plenty of space and floor seating, ideal for meetings.


City of Clouds



City of Clouds



SANCTUARY
HOUSING
ROOM


[ art credit: 1, 2 ]



High up on the mountain of the frozen night side of Restoria, the City of Clouds exists where the air may feel cold and thin until a Traveler becomes more used to it. They can look out from illuminated towers to see the clouds and airships traveling back and forth carrying supplies around the city and away from it. The softly glowing peaks of the city are easily visible from the Greenhouse. The City of Clouds has a very lofty and sophisticated feel to it, full of tall buildings and more advanced technology in comparison to its sister, City of Stones. People are always on the move in the City of Clouds, the Natives coming across as restless but with purpose.

The city has electricity (powered by wind and meltwater), heating, pop culture hubs, and elaborate architecture. There is an entire entertainment district with restaurants, music clubs, and no less than five museums. There is an artistic flair to the city, and one can see the passage of many centuries' worth of trends in its architecture and artworks. The tallest points of the city are the Sanctuary and the sharp edges of its Grand Library. To access these areas of the City, one must have authorization from a member of the House of Cloud.

Sanctuary
The center of magic for the City of Clouds. It is the place where all members of the House come to train, study, learn, and share the data they collect on their travels. The Grand Library inside of the Sanctuary is where the House of Cloud maintains all of its records and extensive book catalog that happens to include books that have appeared from other worlds and books from Restoria's past that are millennia old. The highest peak of the Sanctuary has a glowing pool of thermally-heated water that never feels too hot or too cold. Soaking in this water as the winds blow around has physical healing properties and allows members of the House to renew their connection to the Clouds and their own magic.

Housing
New House of Cloud members will be given Orientation where they are shown around the important areas of the city (including relevant Travel Ports nearby) and then directed to the Housing for House Members that is built into the cliff faces and mountain peaks the City sits on. The Housing may look luxurious and expensive, but Travelers will find the single person rooms to be sparsely furnished. They have basic amenities: one bed, one small bath, a kitchenette, and a living room/bedroom open floor layout. There are a lot of shelves for storage (and books).


City of Stones



City of Stones



SANCTUARY
HOUSING
ROOM


[ art credit: 1 ]



In the desert on the daylight side of the Twilight Strip is the City of Stones, built right into the faces of every shaded canyon, crevice, and cave of their mountain. Travelers can look down from the mountain and see the whole city before them, or look up to see the bridges and roads carved out of rock that carry people from place to place. It is a very sturdy city, built to withstand and to endure, but also simple and practical in its architecture. The airships from the City of Clouds seem very out of place, but they always leave the City heavier than they arrived.

The City of Stones is powered by geothermal energy and the rushing water of the underground river running beneath the entire city, but to conserve energy they have special stones that absorb solar energy and help light the subterranean portions of the city. There are indoor eateries, but they are simple and mostly for standing room or take out only, and many seem to take advantage of the various kiosks for food and treats all over the city. It is obvious the people of the Stone enjoy their time within the cool caverns and tunnels they have built their city into, but they also enjoy the warm open air of the canyon just as much. Travelers new to the city may find the outdoors uncomfortably hot, but Natives assure them that they will adjust.

Follow the bridges and they will take you to the Sanctuary of Stones, the most ornate building in the entire city and where its magic derives from, with the most visible part being the watchtower of the Glimmering Gymnasium. To access these areas of the City, one must have authorization from a member of the House of Stone.

Sanctuary
The center of magic for the City of Stones. Within the Sanctuary is the Rock of Eternity, the oldest rock formation known to Restoria, with its strong magical core. It is this that the House of Stone takes its power from. The Glimmering Gymnasium is a grand room filled with equipment for physical training and demonstrations. Travelers may train there, study the techniques of others, and even take part in open exhibitions that can be viewed by anyone. In the deepest depths of the Sanctuary, is the Room of Restoration, with its bubbling hot spring. The spring water heals both physically and spiritually, allowing members of Stone to restore their connection with both their body and their magic.

Housing
New House of Stone members will be given Orientation where they are shown around the important areas of the city (including relevant Travel Ports nearby) and then directed to the Housing for House Members that is carved deep into the caves of the canyon. The Housing may look cramped and dark, but Travelers will find the single person rooms to be cozy with glowing stones embedded throughout the walls to provide plenty of lighting. They have basic amenities: one bed, one small bath, a kitchenette, and a living room/bedroom open floor layout. Much of the storage is built into the stone floors.


Lost City Ruins



Lost City Ruins




Just as the The Lost House it once sheltered, the Lost City lays in ruins. Wide range destruction and devastation, debris and dust blows on the wind from the rubble that has yet to be taken over by what vestiges of nature have tried to reclaim parts of the city. It feels like a deadland in a world forsaken. What is left behind are hints of a city that was rather modern and technologically advanced, more so than many would comprehend.

People still exist within the city, those who could not leave still trying to make do with what scraps and salvage they can cobble together. These remaining inhabitants have done what they can to forge some system of government and way of life among the apocalyptic landscape, but they struggle and often require regular aid from the other two Cities for much needed supplies and food. The people still within the city do not give up, but there is a quiet cynicism and unspoken resentment towards those from the other Cities. The people of the Ruins bear the scars of damaged pride.



Umbral Forest



Umbral Forest




A forest once teeming with life and overflowing with magic, the Umbral Forest has fallen into rot and perversion. Plants and animals still exist, but they have been twisted and corrupted, many of which will not leave the shadows of the trees if not for something provoking them. The magic of the Forest feels different even from a distance, thick and suffocating to those who are unused to its weight.

Travel into the Umbral Forest is forbidden unless it is a sanctioned Quest with proper preparation and protections. To attempt on your own may find you facing dire consequences, whether from the creatures there or the effects of the Forest's distorted magic. Do not do so lightly.




NAVIGATION